Digital Repository

Impact of Gamification on Undergraduates’motivation and Learning Achievements: Special Reference to University of Kelaniya

Show simple item record

dc.contributor.author Hansika, H.D.D.
dc.contributor.author De Alwis, A.C.
dc.date.accessioned 2024-03-15T08:53:29Z
dc.date.available 2024-03-15T08:53:29Z
dc.date.issued 2024
dc.identifier.citation Hansika H.D.D.; De Alwis, A.C. (2024), Impact of Gamification on Undergraduates’motivation and Learning Achievements: Special Reference to University of Kelaniya, 10th HRM Student Research Symposium, Department of Human Resource Management, Faculty of Commerce and Management Studies, University of Kelaniya Sri Lanka. 13. en_US
dc.identifier.uri http://repository.kln.ac.lk/handle/123456789/27715
dc.description.abstract This study aims to examine the influence of gamification on the motivation and learning achievements of undergraduate students at the University of Kelaniya. Its contributions extend to educators, institutions, policymakers, and students themselves, offering insights that can shape pedagogical practices, improve learning outcomes, and inform decision-making. Utilizing a quantitative approach and a crosssectional field study, the researcher employed a sample of 359 respondents. A developed questionnaire was distributed using a simple random sampling technique. Data analysis incorporated demographic analysis, correlation, regression, and mediation analysis. The findings revealed a significant positive correlation between gamification implementation and heightened motivation among students. Concurrently, an increase in learning achievements was observed, indicating a substantial impact on academic performance. The study concludes that gamification holds significant potential in fostering motivation and enhancing academic performance among undergraduate students. The results underscore the importance of motivation as a mediator in the relationship between gamification and learning achievements. The study recommends developing a comprehensive framework for integrating gamification across various academic disciplines within the university and workshops, seminars, or professional development programs can equip educators with the necessary skills to implement gamification effectively in their teaching methodologies. These findings offer valuable insights for educators, suggesting the consideration of gamification as a strategy to address challenges related to engagement, motivation, and collaboration in learning environments. Emphasizing longitudinal studies, demographic analyses, comparative approaches, qualitative investigations, and meta-analyses are expected to further enrich the understanding of gamification's multifaceted impact on higher education. en_US
dc.publisher Department of Human Resource Management, Faculty of Commerce and Management Studies, University of Kelaniya Sri Lanka en_US
dc.subject Gamification, Undergraduate Education, Motivation, Academic Performance en_US
dc.title Impact of Gamification on Undergraduates’motivation and Learning Achievements: Special Reference to University of Kelaniya en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search Digital Repository


Browse

My Account