Defining gamification: a systematic literature review for developing a process-oriented definition
| dc.contributor.author | Anuradhani, N. | |
| dc.contributor.author | Yatigammana, K. | |
| dc.contributor.author | Wijayarathna, G. | |
| dc.date.accessioned | 2025-11-24T07:32:12Z | |
| dc.date.issued | 2024 | |
| dc.description.abstract | Gamification has gained popularity as a technique to enhance engagement, motivation, and learning in non-gaming contexts. However, a clear and practical definition of gamification is essential for its successful application. This paper presents a systematic literature review of various definitions of gamification provided by researchers to derive a process-oriented definition. Here, the systematic literature review encompassed a comprehensive investigation of the available scholarly literature. The initial search yielded 10,100 publications. Subsequently, an exclusion process was employed to refine the dataset, resulting in the analysis of a final set of 22 papers selected for their relevance. The goal of the review is to help educators design gamification-based courses easily and effectively. By examining the various definitions of gamification, this study identifies the essential characteristics of gamification as a process that makes activities more game-like. The resulting process-oriented definition of gamification helps to build relevant theories and models for learning and design/training courses based on gamification. This paper contributes to the growth of gamification as a field by creating a better fit between academic and practitioner perspectives. | |
| dc.identifier.citation | Anuradhani, N., Yatigammana, K., & Wijayarathna, G. (2024). Defining gamification: a systematic literature review for developing a process-oriented definition. Journal of Multidisciplinary & Translational Research, 9(I), 65–84. https://doi.org/https://doi.org/10.4038/jmtr.v9i1.6 | |
| dc.identifier.uri | http://repository.kln.ac.lk/handle/123456789/30563 | |
| dc.publisher | Journal of Multidisciplinary and Translational Research (JMTR) | |
| dc.subject | Gamification | |
| dc.subject | Definitions | |
| dc.subject | Process-oriented | |
| dc.subject | Education | |
| dc.subject | Gamified-Content | |
| dc.title | Defining gamification: a systematic literature review for developing a process-oriented definition | |
| dc.type | Article |