Defining gamification: a systematic literature review for developing a process-oriented definition

dc.contributor.authorAnuradhani, N.
dc.contributor.authorYatigammana, K.
dc.contributor.authorWijayarathna, G.
dc.date.accessioned2025-11-24T07:32:12Z
dc.date.issued2024
dc.description.abstractGamification has gained popularity as a technique to enhance engagement, motivation, and learning in non-gaming contexts. However, a clear and practical definition of gamification is essential for its successful application. This paper presents a systematic literature review of various definitions of gamification provided by researchers to derive a process-oriented definition. Here, the systematic literature review encompassed a comprehensive investigation of the available scholarly literature. The initial search yielded 10,100 publications. Subsequently, an exclusion process was employed to refine the dataset, resulting in the analysis of a final set of 22 papers selected for their relevance. The goal of the review is to help educators design gamification-based courses easily and effectively. By examining the various definitions of gamification, this study identifies the essential characteristics of gamification as a process that makes activities more game-like. The resulting process-oriented definition of gamification helps to build relevant theories and models for learning and design/training courses based on gamification. This paper contributes to the growth of gamification as a field by creating a better fit between academic and practitioner perspectives.
dc.identifier.citationAnuradhani, N., Yatigammana, K., & Wijayarathna, G. (2024). Defining gamification: a systematic literature review for developing a process-oriented definition. Journal of Multidisciplinary & Translational Research, 9(I), 65–84. https://doi.org/https://doi.org/10.4038/jmtr.v9i1.6
dc.identifier.urihttp://repository.kln.ac.lk/handle/123456789/30563
dc.publisherJournal of Multidisciplinary and Translational Research (JMTR)
dc.subjectGamification
dc.subjectDefinitions
dc.subjectProcess-oriented
dc.subjectEducation
dc.subjectGamified-Content
dc.titleDefining gamification: a systematic literature review for developing a process-oriented definition
dc.typeArticle

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