THE EFFECTIVENESS OF GAMIFIED TOOLS FOR ENGLISH LEARNING AMONG FINAL YEAR HRM UNDERGRADUATES OF THE UNIVERSITY OF KELANIYA, SRI LANKA. WITH SPECIAL REFERENCE TO DUOLINGO APP

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2025

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Department of Human Resource Management, Faculty of Commerce and Management Studies, University of Kelaniya, Sri Lanka.

Abstract

Despite the growing trend of using gamification in education to make learning more engaging and interactive, its application in Sri Lankan context still remains limited, especially in higher education. This study evaluates the effectiveness of gamified tools in English learning among undergraduates in universities in Sri Lanka. The study uses perceived engagement and motivation to evaluate the effectiveness of gamified tools in English learning. The quantitative approach was applied for the study and collected data from 142 undergraduates in the final year at the University of Kelaniya, Sri Lanka. The finding of this study depicts that gamified tools can effectively enhance students’ engagement and motivation. It reveals valuable insight to Sri Lankan educational system to integrate gamification into education to enhance learning outcomes.

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Keywords

English learning, Duolingo, Higher education, Student engagement & motivation, Gamification

Citation

Uddeepani, A. K. I., & Weerakkody, W. A. S. (2025). THE EFFECTIVENESS OF GAMIFIED TOOLS FOR ENGLISH LEARNING AMONG FINAL YEAR HRM UNDERGRADUATES OF THE UNIVERSITY OF KELANIYA, SRI LANKA. WITH SPECIAL REFERENCE TO DUOLINGO APP. 11th HRM Student Research Symposium - 2024 . Department of Human Resource Management, Faculty of Commerce and Management Studies, University of Kelaniya, Sri Lanka.

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